offer rewards in exchange for faction points.allow flagged players to start trade missions for their faction.allow you to flag for that city's faction.Each faction has an NPC in its city who will:.Points and standing remain with the player, and cannot be lost or dropped.The player's rank with the faction they currently represent will give a bonus to the faction points they receive and in turn the amount of standing they receive.The amount of standing earned, in turn, depends on the number of faction points the player receives.The amount of faction points earned depends on the amount of fame the player receives - however, the cluster bonus does not apply.Example titles are Recruit, Guard, Ranger, etc, although some titles are tailored to fit the theme of each city and faction. Faction Rank: A title given to the player based upon the numerical Faction Standing.This number determines your rank (title). Faction Standing: A numerical value indicting your standing within a particular faction.When you buy something from the Faction Store, you spend Faction Points. Faction Points: Currency that used to purchase faction items.Flagged players receive faction points and faction standing for collecting fame via PvE, gathering, fishing, and outpost capturing (see below).The untransferred portion of your Standing will be lost. When switching Faction's a portion of your current standing will be transferred to your new Faction.To join another Faction just head to the Faction's main city you wish to join and talk with the Faction NPC and press the "Enlist" Button.You can unflag from a Faction the same way you can for PvP mode, just click the shield icon next to your avatar on the top left of the screen. If another respawn option is selected (Home, Territory, etc.), the player will lose their faction flagging when respawning.īar indicator when a player un-flags from a faction.If selected: Player will keep their faction flagging and will be teleported into their faction city.Flagged players have a new respawn option, "Faction City":.Flagged players have to unflag to be safe in blue and yellow zones.Flagged players will have a modified logout time in blue and yellow zones.Certain zones are not enterable while faction flagged: other faction cities, starter towns and Roads of Avalon.Certain zones will automatically unflag the player upon entering, including Hellgates, Arena, Expeditions, and the Mists.All the black zones will take flag away from the player, as there is no faction wars in black zones. Blue and yellow zones result in knockdown, in red zones result in player death. Flagged players can be attacked anywhere on the Royal Continent (even blue and yellow zones) under zone type conditions by players flagged to enemy factions.You can only enlist for the faction that is based in that city, and you will have to travel to that particular city each time you want to re-flag with that faction. You can join a faction (aka "enlist", "flag" or "flag up") in any of the Royal Cities, and Caerleon.The official video tutorials for the Call to Arms update can be found on the forum post here: The different factions are named after the six cities of the Royal Continent: Thetford, Fort Sterling, Lymhurst, Martlock, Bridgewatch and Caerleon The different factions of Albion are now at war with each other. Faction Warfare is a feature that was introduced with the Merlyn patch.
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